The Effects of Game-Based Learning on Cognitive and Affective Aspects of Secondary School Students

Authors

  • Javaria Baloch MPhil Education Scholar, Institute of Education and Research, University of Balochistan, Quetta, Pakistan.
  • Abdul Nasir Kiazai Institute of Education and Research (IER), University of Balochistan, Quetta
  • Nadia Ali Lecturer, Institute of Education and Research, University of Balochistan, Quetta, Pakistan.

Keywords:

Game-Based Learning, Cognitive Aspect, Affective Aspects, Secondary Level

Abstract

Using the latest technology by incorporating various games to engage students in effective learning has become a norm of today’s education outside the classroom. The researchers intended to measure the impact of GBL (game-based learning) on students' cognitive and affective dimensions in Jaffarabad, Balochistan, Pakistan. The study utilized 200 students, and 100 teachers were selected randomly from the different schools across the district using a descriptive approach based on quantitative methods, with corresponding questionnaire distributed to their teachers. The analysis results using correlation coefficient and t-test reveal a significant correlation between GBL and cognitive aspects, demonstrating that GBL augments students' problem-solving, critical reasoning, and decision-making skills. Conversely, no significant correlation was found between GBL (game-based learning) and affective aspects. These results emphasize the nuanced nature of influencing students' focus and emotional responses solely through GBL. Furthermore, the investigation exposed a significant correlation between cognitive aspects and the students’ level of attention mounting towards the subject-matter knowledge, as well as between attraction levels and affective elements. The study results suggest that teachers should use these findings well to enhance learning aspects because the study highlights the limits of counting on GBL only to generate advantageous and positive learning skills.

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Published

15-12-2023

How to Cite

Baloch, J., Kiazai, A. N., & Nadia Ali. (2023). The Effects of Game-Based Learning on Cognitive and Affective Aspects of Secondary School Students . Archives of Educational Studies (ARES), 3(2), 291–311. Retrieved from https://ares.pk/ojs/index.php/ares/article/view/83